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Trevor Crandall
fattkid



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Seattle, USA

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English

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April 2003

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9 December 2008

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Evolution
3ds max, Photoshop, ZBrush
August 2008


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Just a collage showing the process and evolution of a model. Starting with a polysphere in ZBrush, sculpted, then retopologized (in ZBrush and Max), normal/occlusion map baking in Max, and finally texturing with Photoshop and a Max scanline render.

 
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