Trevor Crandall fattkid Location: Seattle, USA Language(s):
English Member Since: April 2003 Last Updated: 9 December 2008 Portfolio Views: 10747 Chosen as Favorite: 2
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Evolution 3ds max, Photoshop, ZBrush August 2008
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Just a collage showing the process and evolution of a model. Starting with a polysphere in ZBrush, sculpted, then retopologized (in ZBrush and Max), normal/occlusion map baking in Max, and finally texturing with Photoshop and a Max scanline render.